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Assumes max perk level and that the perk activates regardless of conditions
Randomness is calculated as follows
Math.random() <= chance
This is not a 100% accurate calculation
I have no idea what's under the game's hood
Maybe everything works completely differently than I think
Base Damage: 100
Maximum Damage per Hit (all perks activated): 100
N | Base Damage | Summary damage |
Total Damage per all Hits | 0 |
N | Base Damage | Summary damage |
Total Damage per all Hits | 0 |